Custom Bone Models Editor
Attach a model to a custom bone of your emote, so that it moves with the animation. Everything happens inside your browser, so nothing is uploaded anywhere.
1. Pick your emote
Drop your emote here, or click to chooseThe .json file from your emotes folder
2. Pick a model
Drop a model here, or click to chooseA .bbmodel from Blockbench, or a block model .json from a resource pack
What it does for you
- Turns a Blockbench project into the cubes a Minecraft model is made of, the way Blockbench's own Java export does, and carries over what that export would lose: the rotation of groups, and where a project on a centred grid puts things.
- Packs every texture into the single image a bone can have, and moves each face's UVs to match.
- Keeps the model a bone already has, if you ask it to.
- Refuses a model that Minecraft would not load.
Only cubes come along: meshes and the other shapes Blockbench can make have no place in a Minecraft model. An animated texture shows its first frame, because a bone's texture does not move.